Name | CVE-2019-10069 |
Description | In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly. |
Source | CVE (at NVD; CERT, LWN, oss-sec, fulldisc, Red Hat, Ubuntu, Gentoo, SUSE bugzilla/CVE, GitHub advisories/code/issues, web search, more) |
Vulnerable and fixed packages
The table below lists information on source packages.
Source Package | Release | Version | Status |
---|
godot (PTS) | bookworm, bullseye | 3.2.3-stable-1 | fixed |
| sid, trixie | 3.5.2-stable-2 | fixed |
The information below is based on the following data on fixed versions.
Package | Type | Release | Fixed Version | Urgency | Origin | Debian Bugs |
---|
godot | source | (unstable) | 3.2-stable-1 | | | |
Notes
[buster] - godot <no-dsa> (Minor issue)
https://github.com/godotengine/godot/pull/27398
https://github.com/godotengine/godot/commit/e3bd84fa571661d76fc8458d65bb053988e934a6 (3.2-stable)
For 3.0: https://github.com/godotengine/godot/commit/0c4881f1dbfe4feab879b4f0fe031b735ddc1f9f