CVE-2026-110736

NameCVE-2026-110736
DescriptionGodot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
SourceCVE (at NVD; CERT, ENISA, LWN, oss-sec, fulldisc, Debian ELTS, Red Hat, Ubuntu, Gentoo, SUSE bugzilla/CVE, GitHub advisories/code/issues, web search, more)
Debian Bugs1152026

Vulnerable and fixed packages

The table below lists information on source packages.

Source PackageReleaseVersionStatus
godot (PTS)bookworm3.2.3-stable-1vulnerable
trixie3.6+ds-2vulnerable
forky, sid4.6.3+ds-3fixed
godot3 (PTS)forky, sid3.6.2+ds-1vulnerable

The information below is based on the following data on fixed versions.

PackageTypeReleaseFixed VersionUrgencyOriginDebian Bugs
godotsource(unstable)4.6.3+ds-3unimportant1152026
godot3source(unstable)(unfixed)unimportant

Notes

Not considered security issues by upstream
https://github.com/godotengine/godot/issues/123608
https://github.com/godotengine/godot/pull/124701
Fixed by: https://github.com/godotengine/godot/commit/a3019c809c022455028b373707ef1ee0c03561bf

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